function savegame_getdesc() return {
			scene="howard/office/01",date="dic 05 07 mer",time="22:29:02",playtime=2034.669067,difficulty="normal",lastscene="intros"} end
function savegame_get()
local savegame = {
	inventory = {
		{
			snd_take = "data/items/howard/cellphone_take",
			image = "data/items/howard/cellphone_icon",
			snd_leave = "data/items/howard/cellphone_leave",
			alpha = 255,
			name = "cellphone",
			mesh = "cellphone",
			desc = "items/howard/cellphone",
		}
,
		{
			snd_take = "data/items/howard/carkeys_take",
			image = "data/items/howard/carkeys_icon",
			snd_leave = "data/items/howard/carkeys_leave",
			alpha = 255,
			name = "carkeys",
			mesh = "carkeys",
			desc = "items/howard/carkeys",
		}
,
	}
,
	cellphone_book = {
		{
			number = "5550141",
			name = "Arthur<n>",
			precall = "g_triggers.howard:WhyCall",
		}
,
		{
			number = "2119285",
			name = "Alan<n>",
			precall = "g_triggers.howard:WhyCall",
		}
,
		{
			number = "7782774",
			name = "Erwin<n>",
			precall = "g_triggers.howard:WhyCall",
		}
,
	}
,
	thinking_slots = {
	}
,
	scenes = {
		["howard/office/01"] = {
			mesh_mbottle = {
				visible = false,
			}
,
		}
,
		["howard/bedroom/04"] = {
			patch_radio_light = {
				visible = false,
			}
,
		}
,
		["howard/bedroom/02/radio"] = {
			patch_pcell = {
				visible = false,
				currentTime = 169.49153137207,
			}
,
			hotspot_Cell = {
				enabled = false,
			}
,
			patch_radio_light = {
				visible = false,
			}
,
		}
,
		["howard/bedroom/02"] = {
			patch_pcell = {
				visible = false,
			}
,
			patch_radio_light = {
				visible = false,
			}
,
		}
,
		["howard/bedroom/03"] = {
			patch_pcell = {
				visible = false,
			}
,
		}
,
		["howard/bedroom/02/table"] = {
			patch_pcell = {
				visible = false,
			}
,
			patch_radio_light = {
				visible = false,
			}
,
		}
,
	}
,
	scroll3d = true,
	cellphone_caller = 1,
	radialblurfx = 0,
	playtime = 2034.6690673828,
	helpstartup_delay = 0,
	story_secrets = {
	}
,
	elevation = 13.100692749023,
	helpglowing_time = 0,
	tutorial_timers = {
		rightclick = -1,
		thinking = -1,
		cellphone = -1,
	}
,
	hint_timers = {
		hintCarKeys = 16714.51171875,
	}
,
	autoresearch = 2,
	motionblurfx = false,
	hints = 1,
	hint_stack = {
	}
,
	easter_eggs = {
	}
,
	cluecounters = 1,
	game_scene = "howard/office/01",
	inventory_accessable = true,
	last_scene = "intros",
	ambientcolor = "ffffffff",
	saveno = 1,
	processes = {
		{
			scope = "howard",
			name = "HowardClock",
		}
,
		{
			scope = "howard",
			class = "Radio",
			ch = 1,
			name = "radio",
			channel = 1,
			on = false,
			time = 96213.6328125,
			cchannel = 1,
			songs = {
			}
,
		}
,
		{
			repeatc = 1,
			scope = "",
			class = "MusicPlayer",
			max = 0,
			min = 0,
			timer = -1,
			name = "MusicPlayer2",
			channel = 2,
			looping = true,
			repeat_count = 1,
			sound = "data/stages/howard/office_ambient",
		}
,
	}
,
	thinking_items = {
		{
			items = {
				{
					image = "data/interface/brain",
					name = "ln",
					category = "howard",
					title = "thoughts/howard/ln_t",
					desc = "thoughts/howard/ln",
				}
,
				{
					image = "data/interface/brain",
					name = "NoMsgPhone",
					category = "howard",
					secret = true,
					title = "thoughts/howard/NoMsgPhone_t",
					desc = "thoughts/howard/NoMsgPhone",
				}
,
			}
,
			title = "My House",
			name = "howard",
			open = true,
		}
,
		{
			title = "Loath Nolder's Office",
			name = "lnoffice",
			open = false,
		}
,
		{
			title = "Clark Field's Residence",
			name = "cfield",
			open = false,
		}
,
		{
			title = "Ivar Bergen's Cabin",
			name = "ibergen",
			open = false,
		}
,
		{
			title = "Edward Braunbell's Mansion",
			name = "ebraunbell",
			open = false,
		}
,
		{
			title = "The Cemetery",
			name = "chapel",
			open = false,
		}
,
		{
			title = "Others",
			name = "others",
			open = false,
		}
,
		{
			items = {
				{
					image = "data/interface/mouth",
					name = "arthur1",
					category = "dialog",
					title = "thoughts/dialog/arthur_t",
					desc = "g_dlg_arthur_answered",
				}
,
			}
,
			title = "Dialogs",
			name = "dialog",
			open = false,
		}
,
	}
,
	cellphone_mode = "idle",
	filename = "save/temp.",
	score = 5950,
	difficulty = "normal",
	fear_level = 0,
	azimuth = 273.03198242188,
	version = 0.96,
	underlines = {
		witchpoem = {
			infos = 0,
			clues = 0,
			secrets = 0,
		}
,
	}
,
	hidden_thoughts = 1,
	cellphone_allbusy = false,
	underlining = 1,
}

return savegame
end
function savegame_triggers()
initnodetrigger('mainmenu')
initnodetrigger('howard')
initnodetrigger('howard/office')
g_triggers.howard.office.dr_underline = false
initnodetrigger('howard/office/01')
set_trigger_flags(g_triggers.howard.office._01,'11110')
set_trigger_flags(g_triggers.howard.office)
g_triggers.howard.seconds = 18.456420898438
g_triggers.howard.medicine_taken = false
initnodetrigger('howard/hall')
initnodetrigger('howard/hall/03')
set_trigger_flags(g_triggers.howard.hall._03)
initnodetrigger('howard/hall/02')
set_trigger_flags(g_triggers.howard.hall._02)
initnodetrigger('howard/hall/01')
set_trigger_flags(g_triggers.howard.hall._01)
set_trigger_flags(g_triggers.howard.hall)
g_triggers.howard.wake_up = "hangedman"
g_triggers.howard.day = 5
g_triggers.howard.hour = 7
initnodetrigger('howard/bedroom')
initnodetrigger('howard/bedroom/closet')
initnodetrigger('howard/bedroom/closet/drawers')
initnodetrigger('howard/bedroom/closet/drawers/drawer2')
set_trigger_flags(g_triggers.howard.bedroom.closet.drawers.drawer2)
set_trigger_flags(g_triggers.howard.bedroom.closet.drawers)
set_trigger_flags(g_triggers.howard.bedroom.closet)
g_triggers.howard.bedroom.phonechekced = true
initnodetrigger('howard/bedroom/02')
initnodetrigger('howard/bedroom/02/watchz')
set_trigger_flags(g_triggers.howard.bedroom._02.watchz)
initnodetrigger('howard/bedroom/02/ans_machine')
set_trigger_flags(g_triggers.howard.bedroom._02.ans_machine,'111011')
initnodetrigger('howard/bedroom/02/radio')
g_triggers.howard.bedroom._02.radio.clicks = 0
set_trigger_flags(g_triggers.howard.bedroom._02.radio)
initnodetrigger('howard/bedroom/02/table')
set_trigger_flags(g_triggers.howard.bedroom._02.table)
set_trigger_flags(g_triggers.howard.bedroom._02,'101111111111111101111111')
initnodetrigger('howard/bedroom/03')
set_trigger_flags(g_triggers.howard.bedroom._03)
initnodetrigger('howard/bedroom/04')
set_trigger_flags(g_triggers.howard.bedroom._04,'101111111')
initnodetrigger('howard/bedroom/01')
initnodetrigger('howard/bedroom/01/picture')
set_trigger_flags(g_triggers.howard.bedroom._01.picture)
set_trigger_flags(g_triggers.howard.bedroom._01)
g_triggers.howard.bedroom.cellringing = false
set_trigger_flags(g_triggers.howard.bedroom)
g_triggers.howard.witch_puzzle = false
g_triggers.howard.minutes = 53
g_triggers.howard.need_rest = 0
initnodetrigger('howard/bathroom')
g_triggers.howard.bathroom.medicine_asked = false
initnodetrigger('howard/bathroom/01')
g_triggers.howard.bathroom._01.note_seen = false
g_triggers.howard.bathroom._01.pot_seen = 0
set_trigger_flags(g_triggers.howard.bathroom._01)
g_triggers.howard.bathroom.learn_medicine = false
g_triggers.howard.bathroom.use_closet = false
set_trigger_flags(g_triggers.howard.bathroom)
g_triggers.howard.speed = 1
initnodetrigger('howard/apartment')
initnodetrigger('howard/apartment/03')
set_trigger_flags(g_triggers.howard.apartment._03,'101')
initnodetrigger('howard/apartment/02')
initnodetrigger('howard/apartment/01')
set_trigger_flags(g_triggers.howard.apartment._01)
set_trigger_flags(g_triggers.howard.apartment)
g_triggers.howard.madness = 0
initnodetrigger('howard/hangedman')
initnodetrigger('howard/hangedman/room')
set_trigger_flags(g_triggers.howard.hangedman.room,'1101')
initnodetrigger('howard/hangedman/hall')
g_triggers.howard.hangedman.hall.armVisible = false
initnodetrigger('howard/hangedman/hall/03')
initnodetrigger('howard/hangedman/hall/03/mark')
set_trigger_flags(g_triggers.howard.hangedman.hall._03.mark,'010')
set_trigger_flags(g_triggers.howard.hangedman.hall._03)
initnodetrigger('howard/hangedman/hall/02')
set_trigger_flags(g_triggers.howard.hangedman.hall._02)
initnodetrigger('howard/hangedman/hall/01')
set_trigger_flags(g_triggers.howard.hangedman.hall._01,'101111')
initnodetrigger('howard/hangedman/hall/04')
set_trigger_flags(g_triggers.howard.hangedman.hall._04,'1101')
set_trigger_flags(g_triggers.howard.hangedman.hall)
set_trigger_flags(g_triggers.howard.hangedman)
set_trigger_flags(g_triggers.howard)
initnodetrigger('intros')
set_trigger_flags(g_triggers.intros)
end
function savegame_getname() return [[ufficiohoward]] end 